Weekend Warrior
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The Story Continues


The History

Olaran is a united human kingdom in the north-east lands of Adrasil. Olaran was unified by a great king two centuries ago and the legacy that he left behind has stood the test of time. What were once warring kingdoms and unaffiliated tribes were brought together under the banner of Olaran, as nine provinces. King Alirion was an unparalleled leader and brilliant tactician. The great ambition and lust for battle of his youth became the strength and hard earned wisdom of his rule.

This year, players will choose from one of four factions, who are striving to best execute their king's command in their own unique way. 

In this cinematic setting, you will have the chance to immerse yourself into a gritty, realistic fantasy world and explore it with your friends... and enemies!



Weekend Warrior 2018

This year's Weekend Warrior event will follow on the heels of our first Autumn Feast and the dramatic events that occurred there. The new king has abandoned his quest to find the long lost legendary Sword of Hope in order to rule the kingdom of Olaran. He has dispatched forces from all four factions from the Autumn Feast — Sea Lords, Rangers, Kingsmen and Hearth-guard (an elite group of what were the Men-at-Arms) —  to continue his quest across the oceans.

The Expedition from Olaran has now landed from the Sea Lord ships and has headed inland. Earl Torvin, the First Sea Lord, and Duke Killian with his newly formed Hearth-guard are in command.

Their forces compose of two divisions: the Guards, comprised of the Sea Lords and the Kingsmen under the command of Torvin, and the Army, comprised of the Rangers and Hearth-Guard under the command of Killian. They must establish a base of operations, secure the area, and begin searching for any clues as to the location of the Sword.  

It has been smooth sailing up until now, but what waits in the woods? There are forces on these shores about which little is known. The expedition to retrieve the Sword could prove far more treacherous than the King believes.

Meet the Players


The Expedition Factions

The Guard

The Guard is comprised of the Sea Lord and Kingsmen factions. They were sent by the king to help organize and maintain communication, trade, and order with the kingdom while the company is abroad.

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The Sea Lords

The Sea Lords are the King's navy and forces at sea. Their expertise in trade, navigation, and naval warfare make them an essential part of any expedition outside the kingdom of Olaran. Officially they are the realm's privateers. To many others, they are the realm's legallized pirates, but all agree that they are a necessary force for this expedition.

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The Kingsmen

The Kingsmen are the royal protectors of Olaran. They enforce the law, uphold the king's justice, and serve as guard for the nobility of the realm, including the newly crowned king. Their dedication to order and law grants them the King's trust to enforce the his rule while the expedition ventures so far away from the kingdom.

The Army

The Army is is made from the Ranger and Hearth-Guard factions. They serve as the driving force for the king in his campaign to reclaim the Sword of Hope. They are charged with the exploration and conquest of the unexplored lands they discover on this expedition.

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The Rangers

The Rangers are the border keepers of Olaran. They are as wild as the domain they inhabit. With their skills in tracking, stealth, and hit and run tactics, they are perfect scouts for exploring the new lands as the quest for the Sword continues.

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The Hearth-guard

The Hearth-guard acts as the fist of the King. They make up the vast majority of his armies and troops. They have steadfast generals, brilliant tacticians, and brutal determination, making them a dominant force on the battlefield and critical to the success of the expedition.